It's well known thath the PS3's hardware is far superior and up to date that the 360's. So why is it even a competetion? Well, the way developers program games is what's holding them back.
You see, it's much easier for say, EA to develop FIFA first for a weaker system and than port it to a more capable system. This makes games look most of the time WORSE on the PS3 rather the X360 because of a poor port, or just something specific that the X360 has and the PS3 doesn't, and the devs weren't bothered to replace that software/hardware with something capable of simulating what the X360 has. (Sorry for confusion)
Look at PS3 exclusives. Uncharted, God of War, Resistance, Killzone, Heavy Rain, the latest Kora demo from quantic dreams, you don't see those kind of stuff in the 360 do you? The best looking exclusives for consoles are without a competition on the PS3, but the majority of multiplatform games are lacking on the PS3, and as a dedicated PS3 fan and as someone who buys all his games, I demand equality between the multiplatform!
I payed for a more expensive console, promising me Blu Ray but what I really get is HD DVD quality games. Let the Xbox exclusives be superior to multiplatform, but keep it equal when it comes for multiplatform.
If devs would take the time to port games slowly and making sure there are no gamebreakers like FPS drops or missing textures, the PS3 versions will be far better! Take Beyonetta for example. A masterpiece on 360, but horrible on PS3! Why? Because of poor porting! FPS drops, textures popping in and out, input lag and many more problems due to devs being lazy and instead of delaying the release dates of the title they prefer to release a broken game.
This brings me to my next point, when the WiiU will be released, devs will be forced to up they're porting process and maybe even port from top down, from the strongest console to the weakest making the PS3's closer to WiiU rather than the Xbox. Plus, as I mentioned on a previous post, the WiiU's tablet controller features can be easily translated to the PSVita and make a WiiU like experience on the PS3.
Some of these are facts and some are opinions, I think I made obvious what's what.
Thanks for reading and good gaming!
Monday, April 16, 2012
Friday, April 13, 2012
Demon's Souls- Hardest Game of this Generation?
Gaming's difficulty level have definitely gone down since the consoles of the 21st century came in. The hardest games of all time still remain in the 80's and 90's. The Silver Surfer, Battletoads and TMNT are some of the hardest games ever made.
But with the entry of the original PlayStation and later the PS2, Xbox and GameCube, a very important feature became easily attainable, saving. You play regularly, reach a save point, save, and never have to replay the entire section up to the save ever again. What made the previously mentioned games a living hell was that game over meant GAME OVER. You had to start the entire game all over again!
But Demon's Souls.. ohhh Demon's Souls how you managed to piss me and million others off. Demon's Souls utilizes the Auto Save function embedded with today's consoles to make the game a pain in the ass for us all. The game saves after EVERYTHING! Every enemy you kill, every body you loot and every item you drop, the game saves. You die, but switched off the console before the dying animation was over in hope so save your hard earned souls? Fuck you. The game saved. That's what makes DS so hard! It's brutal, and it will never give you a bonus for your actions. You earn everything in the game! Every soul is hard earned, every shard of Xstone is one you'll utilize for a better weapon.
Another thing about Demon's Souls is, well, Demon souls. What to do with them. to forge them into a special weapon? Into a miracle? Spell? Or maybe consume them and purchase 2 stats? For me, as a trophy hunter the decision is a but easier, cause if I want the Platinum I need every speel, miracle and special weapon. In other words, 3 playthroughs! And Apparently, New Game+ is way harder than the 1st game so I'm a bit scared.
Losing souls is definitely the biggest loss when dying, cause souls really are everything in DS, from buying grass to assigning soul stats. With every soul level added the cost for one grows a certain amount. By level 70 the cost for a single stat will be around the 23,000! That's a lot of souls for those who don't know.. :P
Unlike other modern games, Demon's Souls only checkpoints are the beginning of each stage in a world, which makes 4 checkpoint in 5 worlds. You die anywhere in between and you won't teleport back to the closest Archstone (what the gates are called) but rather to the one belonging to the stage you died in. So you could die right behind 1-3 Archstone losing 40,000 souls but you will need to go through all of 1-2 for the chance to get those souls back. Yup that sucks.
Demon's Souls online servers are CLOSING 31st of May at 11:59 PM so if you still haven't tried it out, this is your chance before you'll be forced to go straight to Dark Souls for the online features.
Thanks for reading, and Good Gaming!
But with the entry of the original PlayStation and later the PS2, Xbox and GameCube, a very important feature became easily attainable, saving. You play regularly, reach a save point, save, and never have to replay the entire section up to the save ever again. What made the previously mentioned games a living hell was that game over meant GAME OVER. You had to start the entire game all over again!
But Demon's Souls.. ohhh Demon's Souls how you managed to piss me and million others off. Demon's Souls utilizes the Auto Save function embedded with today's consoles to make the game a pain in the ass for us all. The game saves after EVERYTHING! Every enemy you kill, every body you loot and every item you drop, the game saves. You die, but switched off the console before the dying animation was over in hope so save your hard earned souls? Fuck you. The game saved. That's what makes DS so hard! It's brutal, and it will never give you a bonus for your actions. You earn everything in the game! Every soul is hard earned, every shard of Xstone is one you'll utilize for a better weapon.
One of many HUGE Demon bosses |
Another thing about Demon's Souls is, well, Demon souls. What to do with them. to forge them into a special weapon? Into a miracle? Spell? Or maybe consume them and purchase 2 stats? For me, as a trophy hunter the decision is a but easier, cause if I want the Platinum I need every speel, miracle and special weapon. In other words, 3 playthroughs! And Apparently, New Game+ is way harder than the 1st game so I'm a bit scared.
Losing souls is definitely the biggest loss when dying, cause souls really are everything in DS, from buying grass to assigning soul stats. With every soul level added the cost for one grows a certain amount. By level 70 the cost for a single stat will be around the 23,000! That's a lot of souls for those who don't know.. :P
Unlike other modern games, Demon's Souls only checkpoints are the beginning of each stage in a world, which makes 4 checkpoint in 5 worlds. You die anywhere in between and you won't teleport back to the closest Archstone (what the gates are called) but rather to the one belonging to the stage you died in. So you could die right behind 1-3 Archstone losing 40,000 souls but you will need to go through all of 1-2 for the chance to get those souls back. Yup that sucks.
He'll get nowhere with that amount of souls ;) |
Demon's Souls online servers are CLOSING 31st of May at 11:59 PM so if you still haven't tried it out, this is your chance before you'll be forced to go straight to Dark Souls for the online features.
Thanks for reading, and Good Gaming!
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